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General Intuition raises $220m at $6.2B as game clips become training data for world-model AI
US-based frontier AI lab General Intuition has raised $220m at a $6.2B valuation, backed by Valor Equity Partners, Atreides, Seven Seven Six, Point72, Khosla Ventures, and General Catalyst. The valuation nearly tripled from $2.3B at its June announcement (Series A, $320m round). With the $133.7m Seed of Oct’25, General Intuition has raised $673.7m in under a year. Khosla Ventures and General Catalyst have backed all three rounds, while Valor, Atreides, Point72, and Seven Seven Six joined in this one.
The asset behind the price is gameplay data. General Intuition and game-clip platform Medal sit under a common Dutch holding company and share a founder, General Intuition CEO Pim de Witte. The lab trains its models on Medal’s clips under an arrangement between the two companies. Each Medal clip pairs what a player saw with the actions they took, and those action labels let a model learn how to act, not only what a scene looks like. The company’s case is that people play games and operate robots through the same inputs and outputs. Its latest round, announced on Sep 29, funds robotic embodiments, compute, and hiring in New York and Europe. Medal’s uploads have accelerated through 2026, and de Witte says leading robotics and world models train on less than 1% of the action data General Intuition can draw on.
Medal raised $13m at a $333m post-money valuation in Jul’24, and OpenAI reportedly offered ~$500m for Medal in late 2024. The clip library behind that bid now underpins a $6.2B valuation for a lab that trains its models on it.
General Intuition ranks fifth among world-model developers by capital raised in 2026, but its $6.2B post-money valuation is the highest round valuation in the group. The only higher price in the segment is not a round: AMD’s ~$8.2B all-stock acquisition of World Labs, whose Series C in Feb’26 was reportedly priced at ~$5.4B. Capital is concentrating in a few labs that raise repeatedly within months: VAST and HiDream.ai each closed four rounds this year, and Shengshu and GigaAI three each. China-based developers hold four of the ten places, backed by Alibaba (NYSE: BABA) and state-linked funds. Valuations here do not track capital raised: AMI Labs raised nearly twice as much as General Intuition this year, at a $3.5B pre-money valuation versus General Intuition’s $6.0B pre-money.
Data from interactive entertainment, from player inputs to whole game worlds, is becoming training material for frontier AI, and the buyers in this market keep finding their targets among companies built on games. AMD (NASDAQ: AMD) is acquiring World Labs, whose models generate explorable 3D worlds, for ~$8.2B in stock, announced on Sep 28, 2026. Bloomberg reported on Aug 13, 2026, that Anthropic was in talks to buy Decart for ~$6.0B. Decart’s first model, Oasis, generated a playable version of the sandbox game Minecraft. InvestGame covered the rumor in its W33 issue. Anthropic, which was reported to want Decart’s chip-efficiency software, walked away after due diligence in Sep’26. Google, part of Alphabet (NASDAQ: GOOGL), took a minority stake in Fenris Creations, the renamed CCP Games, when its management bought the studio back from Pearl Abyss (KOSDAQ: 263750) in May’26, and Google DeepMind now tests its models on an offline version of the space MMO EVE Online for research on long-horizon planning and memory. Roblox acquired the team and technology of real-time video world-model lab Morpheus AI in Jun’26, to combine a video world model with the engine.
The round prices a data position, 2B clips uploaded to Medal since Jun’22. General Intuition sells its models through a commercial API to a small number of partners, with a partner waitlist opened on Sep 29. Vinod Khosla, whose firm led the Series A, said in Jun’26 that a sale of General Intuition at this point “would be a data acquisition, which is sort of uninteresting.”
We will keep tracking world-model deals.
Notable Transactions
MERGERS & ACQUISITIONS
US-based audio company Bose has acquired Australia-based game tech company Firelight Technologies, the developer of the FMOD interactive audio middleware, for an undisclosed sum. First released in 1995, FMOD lets game developers make in-game audio respond to gameplay in real time. Firelight joins Bose Audio Technology, and Bose plans to explore VR/AR and automotive uses for FMOD over time. Bose will keep FMOD open and broadly supported, and continue investing in the platform. The deal follows Bose’s acquisition of Austria-based tech company StreamUnlimited in Jun’26.
Japan-based games and entertainment staffing company Confidence Interworks (TSE: 7374) is acquiring a 70% stake in Japan-based mobile games developer flaggs from founder and CEO Naoto Yoshie for an undisclosed sum, with the share transfer set for Oct 1, 2026. Yoshie held 81.46% before the sale, and Cygames, which invested in flaggs in Oct’21, keeps its 15% stake. Confidence Interworks is moving beyond staffing into game development and operations, drawing on flaggs’ game-app patents and its generative-AI development workflow. Its live title is the romance life-sim Obey Me! Till Death Do Us Part, launched in Dec’25. Revenue at flaggs halved YoY through Sep’25, when it posted a third consecutive operating loss and ended with negative net assets.
Japan-based PC & Console games developer Grasshopper Manufacture became independent of NetEase (NASDAQ: NTES) on Oct 1, 2026, with board changes underway and no new shareholder named. Founded in 1998 by CEO Goichi “Suda51” Suda, the studio makes stylized action games including the No More Heroes series. NetEase bought Grasshopper from GungHo Online Entertainment (TSE: 3765) under a share transfer agreement signed on May 31, 2021. Grasshopper self-published the sci-fi action-adventure Romeo Is a Dead Man on PC and Consoles in Feb’26, and says that self-publishing know-how now gives it a broad range of options as an independent developer.
US-based media and entertainment investment firm Shamrock Capital is acquiring US-based creative agency Saylor through its Clover Fund I for an undisclosed sum, and is combining it with gaming creative agency Mutiny, which Shamrock acquired in Feb’26. Saylor, founded in 2021 by former Netflix and Disney executive Will Trowbridge, runs social-first campaigns built around fandoms for clients including Netflix, Disney and Hilton. Mutiny, launched by Trailer Park Group in 2022, markets games for clients including Xbox, Riot Games and Ubisoft, and has run global campaigns for Xbox Game Pass. Mutiny will become Saylor’s dedicated gaming division, alongside its creator studio FLEET and production studio Elevado. Trowbridge will lead the combined agency, and Mutiny CEO Geordie Larratt-Smith will become Chief Commercial Officer while continuing to run Mutiny.
VENTURE FINANCING
US-based audio AI company Modulate has raised $25m in a round led by Future Ventures, with participation from Hyperplane and Lakestar. Lakestar led Modulate’s $30m Series A in Aug’22, and the new round brings total funding to $60m. Modulate started in games: its ToxMod voice-moderation tool has moderated voice chat in the first-person shooter series Call of Duty since 2023. Its models now analyze more than 10 million hours of audio a month, and the company is extending them to fraud and deepfake detection and to supervising AI voice agents. The funds go to AI research, developer tools, and partnerships. Modulate was founded in 2017 by Mike Pappas, now its chairman, and Carter Huffman, now its CEO.
US-based EdTech game company Notey has raised a $3m Seed round, including a $1m non-dilutive grant from Malta Enterprise. Tivoli Ventures led the round, with Malta Venture Capital co-leading it. In the mobile music-learning game Notey’s World, a real guitar is the controller, and the game listens to the player in real time. Notey counts more than 100,000 consumer users and 60 schools across four school districts. A wholly owned Maltese subsidiary serves as its European base, and the funds also go toward new instruments and hiring in Malta and the US.
Japan-based studio WAKA has raised equity from Japan-based venture capital firm TOKI and loans from Mizuho Bank, part of Mizuho Financial Group (TSE: 8411), and Hokkoku Bank. The new equity was priced above WAKA’s Jun’26 valuation, when it raised $1.6m (JPY 250m) in a round led by Spiral Capital. Cumulative debt and equity funding now stands at $3.2m (JPY 500m). On Roblox, WAKA is publishing the first official games for the comedy-action anime Gintama and the fantasy anime Black Clover, the latter a co-op action game. It has also acquired an existing game with around 2 million daily active users, whose title it keeps confidential. The funds go to further game acquisitions, global development, and growth of existing titles. WAKA was founded in 2023 by CEO Keita Noda, then aged 15.
US-based world-building studio Stone Kite has secured undisclosed funding from Griffin Gaming Partners, its co-founders and angel investors. It was co-founded by Jason Jones, the Bungie co-founder who created the sci-fi shooters Halo and Destiny, and by novelist and comics writer Margaret Stohl, its CEO. The studio creates original IP designed to span comics, fiction, film and television. Its first, and so far only, IP, One Zero One, about a war between humanity and an army of AI-driven robot soldiers, debuted as a four-part comic series. The studio is working with more than 250 creators from film, television, comics and literature.
South Korea-based MMORPG developer Jade Dragon Games has raised an undisclosed sum in a Seed round from Mainstreet Ventures and CRIT Ventures, the venture capital arm of Com2uS (KOSDAQ: 078340). The studio was founded in 2026 by CEO Lee Jun-seok, formerly CTO of Lionheart Studio, developer of the MMORPG Odin: Valhalla Rising, with developers from the MMORPGs Lost Ark and Night Crows. Its first title, Project D, is a medieval-fantasy MMORPG with PC and mobile cross-play, monster taming and large-scale guild battles. Development is due to be completed by 2028, with the game set to launch first in Korea and Taiwan before a wider Asia-Pacific release.
NON-DILUTIVE FINANCING
Turkey-based mobile user-acquisition financing provider Leus Capital has launched Cohort Purchasing, which it calls the first platform of its kind for mobile studios. Instead of lending against a studio’s future revenue, Leus buys the future economic value of individual user-acquisition cohorts upfront. It prices each offer from back-tested forecasts of a cohort’s revenue up to Week 52, and can assess a cohort from as early as Day 7. In its example, a cohort that cost $100k to acquire and is forecast to earn $150k by Week 52 could draw an offer of $140k today. The studio takes on no debt and gives up no equity, keeps its game, and passes the cohort’s performance risk to Leus.
Public Market Performance
It was a modestly positive week for the tracked universe: of 63 eligible companies, 34 rose, 27 fell, and 2 were flat, with a median move of +0.6%, over the Friday, Sep 25 to Friday, Oct 2 window.
Share Price Signals
Mattel (+14.90%) rose after The Wall Street Journal reported on Oct 1 that brand-licensing company Authentic Brands Group had discussed a takeover offer of more than $20 a share. A person familiar with the talks described them to CNBC as very preliminary, and Mattel declined to comment on market speculation. The report came a day after Mattel named Condé Nast chief executive Roger Lynch as its next CEO, succeeding Ynon Kreiz.
NCSOFT (+11.57%) rose after the MMORPG Aion 2 opened global early access on Steam on Sep 30 and topped Steam’s global sales chart, ranking first in 12 countries, with a peak of 171,530 concurrent players. Early access requires a paid founder’s pack, and the full global launch on Oct 5 will be free-to-play.
NEXON (-13.83%) fell as its special dividend of JPY 415 a share, announced in Aug’26, went ex-dividend on Sep 29, when the shares dropped JPY 442.5. Adjusted for the payout, the shares fell 0.6%.
Remedy Entertainment (-9.51%) fell after Inderes cut its rating from Buy to Accumulate on Sep 28 and raised its price target to EUR 23.00 from EUR 21.00. Inderes said the action-adventure Control Resonant was selling well but had not reached blockbuster scale after its Sep 24 launch, when Steam players peaked at ~41,000, and that physical copies only arrive on Oct 15.








